Hyun Kim
Xatax Remake




Thank you for looking!


Xatax remake is my take on my childhood game Xatax. This was coded in C+ programming language with Gameboy Advance programing kits. It was intended to be played on Gameboy Advance emulators. The requirement for given assignment was loading screen, working sprites, and the screen for both winning and losing conditions.
As a sidescroll shooter, there were many I had to implement to make the game workable than the requirements above. I added collision detection, hit points to determine the winning/losing condition, and spawning enemies.
My ideas for winning/losing screens actually came from a programming mistakes while working on the game. I arranged enemy sprites to form the letters YW (You Win) and YL (You Lose) whenever the conditions are met (either defeating all the enemies or lose all the HP).
For more background information, the BGM used for this game is Track 5 from Romance of Three Kingdoms 3.
The rom is available to test at:
https://github.com/gertiethedino/Portfolio/blob/master/XataxRemake/CSProjectXatax.gba
Working at this project taught me that even mistakes and errors can be turned into ways of creativity